![]() ![]() It does not say that you have to attack or even be proficient with this weapon to get the AC bonus. Not so good in certain campaigns.ĭefending (SRD) :- **** (Note: Your DM may say no to this combo). Unlike sonic, the damage isn't nerfed.ĭeadly Precision (MIC, p32) :- *** Great for rogues. The extra damage is quite sweet, for a +1 bonusĬorrosive (MIC, p31) :- *** Other than sonic, this is probably the best choice for an energy dealing weapon. Only thing is that the DC is way too low to last for an entire career.Ĭharging (MIC, p31) :- *** (Melee Only) If you do mounted combat, this is a great one to consider. A free feat for 2k! Doesn't mean as much to fighters, but give this to your Ranger, or Cleric or Paladin.Ĭhargebreaker (MIC, p31) :- ** (Melee Only) If you are more tactical, this can be used to get you a good advantage. Great ability for DMs though.īrash (MIC, p30) :- ** The fear immunity removes a good vulnerability of the Barbarian, but who needs extra rounds of rage anyway?īrutal surge (MIC, p30) :- **** (Slashing and Bludgeoning Only) How good is this. The requirement to get the +2 damage bonus is pretty onerous. ![]() But it only works on certain monster types.īloodfeeding (was Bloodthirsty) (MIC, p29) :- ** Not too impressive. This can be renamed the comic-book villain killer.īlessed (MIC, p29) :- *** A nice all round power that will come into play through most of your levels.īlood Seeking (CW, p134) :- *** (Ranged Only) Ignores cover, which can be invaluable to your second line snipers, and tapped out spellcasters. Useless otherwise.īinding (MIC, p29) :- *** Again - cool power, but so situational. And its so cheap.īerserker (MIC, p29) :- *** Nice for Barbarians. This ability will scale through all levels - just not necessarily in combat.Īptitude weapon () :- ***** Flexibility for such a cheap cost makes this a great special ability.Īrcane Might (MIC, p28) :- ** Really only good for gishes and the bonus to damage is not worth loosing a spell.īane (SRD) :- **** One of the best out there, and if you are in a certain campaign or adventure, this one would rate *****, easily. I especially like these as they give the fighter some flexibility beyond 5ft step, kill, kill, CLEAVE, repeat. (But not too much - (s)he does work hard to keep you happy.)Īcidic Burst (MIC, p28) :- *** (Synergy) Acid is good, but it ain't no sonic.Īir Elemental Power (Large) (DMGII, p254) :- ***** Top notch. See the entry on brilliant energy for more details.Ĭredit goes to samoosa691 for the original version of this thread. In some specific campaigns (brilliant energy in an all undead campaign fer instance) a special ability that is typically decent may instead really stink on ice. 1 * meaning bad and 5 *'s meaning boss - a must have for this price. I think a simple 5 * notation will serve for ratings of the ability. At first, this will serve as a listing, but I plan on updating this list for optimization purposes as time goes on. I plan on listing each special ability by bonus (+1 to +5), then any 'unique' special abilities. If you see something is missing, just let me know, and I will add it. Some items may not have a page number (things from the SRD), but in that case you can hyperlink them. Posting Guidelines: References should give the book abbreviation and the page number. It is likely to be cheaper than putting it on your weapon directly, and it frees up your weapon for other cooler special abilities. If it is a buff you will use all the time, then try placing the buff in a staff or a wand. If it's not a buff you will need often then put the buff in a scroll. ![]() Also consider using a spell that mimicks a special ability to temporarily buff your weapon. A few levels in UMD and you can buff up in the AM, and let your cleric memorize those other cool spells on his list. Consider putting it on a wand or a staff so you don't drive your cleric crazy. You can make up for the lack of weapon pluses with Greater Magic Weapon. General Strategies: The key optimization strategy is to take as many special abilities as you can afford. I am looking to keep it all 3.5 and all WOTC material. I was longing for a place to go to to get all the info in one place. I am personally pouring through my books trying to figure out what I want to put on my character's weapons. As noted elsewhere, we do not have an updated version of the Weapon Special abilities thread. ![]()
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